An High Elven Rogue with Nobleblood
1st-Level Medium High Elf Rogue
AC: 15 (studded leather)
Hit Points: 8 (1d6 Hit Die)
Speed: 30 ft.
Alignment: Chaotic Neutral
Languages: Common, Elvish, Dwarvish, Orc, Goblin
Strength: 14 (2)
Dexterity: 16 (3)
Constitution: 14 (2)
Intelligence: 14 (2)
Wisdom: 8 (-1)
Charisma: 10 (0)
Melee Attack (Two-Weapon Fighting): Short sword or Wakizashi( d20+4 to hit; 1d6+3 piercing) and short sword or Wakizashi ( d20+4 to hit; 1d6 piercing)
Magical Short sword or Wakizashi (d20+4+? to hit; 1d6+3+? piercing)
Melee Attack (Two-Handed Fighting): Long sword or Katana (d20+3 to hit; 1d10+2 slashing)
Spell Saving Throw DC: 12 (12 without a magic focus)
Spells (Magic): Ray of Frost ( d20+2 to hit; 1d8 cold and its speed is reduced by 10 feet until your next turn)
Casting Time: 1 action
Range: 50 feet
Description: A beam of blue-white light streaks toward a creature within range. Make a ranged attack roll (d20+DEX MOD) against that creature, with a bonus to the roll equal to your magic ability modifier (INT MOD) + your spellcasting bonus (NIL), if any. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until your next turn.
Equipment: Studded Leather Armor, Long Sword (1), Short Swords (2), Adventurer’s Kit consisting of backpack, healer’s kit, a mess kit, a tinderbox, ten torches, ten days of rations, waterskin and 50 feet rope, Caltrops (1), Climber’s Kit, Thieves’ Tools, Potion of Healing, Traveler’s Clothes, Belt pouch containing 2gp.
Lore: When you make an intelligence check to recall magical lore, or political lore, you gain a +10 bonus to the check.
Cantrips: Ray of frost
Free Spirit: You are immune to the charmed condition and to any effect that would put you to sleep.
Keen Senses: You have advantage on all Wisdom checks to listen and spot.
Low-Light Vision: You can see in dim light as well as you do in bright light.
Proficiencies: You have proficiency with the long sword, short sword, shortbow, and longbow.
Trance: You do not need to sleep. Instead, you meditate deeply for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Attack Bonus: You gain a +1 bonus to any attack roll using a weapon with which you have proficiency(the bonus is included above).
Expertise: You have a d6 as an expertise die. As a result of your training in nimbleness, swiftness, and precision, when you make a Dexterity check, you can roll your expertise die and add the number rolled to the check.
Proficiencies: You have proficiency with the hand crossbow, light crossbow, long sword, rapier
and short sword, as well as all simple weapons. In addition, you’re proficient with light armors, medium armors and thieves’ tools.
Sneak Attack: Once per turn, when you attack a creature and hit, you can deal 1d6 extra damage to that target if you have advantage against it or if another enemy of the target is within 5 feet of it and that enemy is able to take actions.
You can learn information that others attempt to keep secret. You collect rumors, whispers, stories, and hard-‐won evidence. Then you use that knowledge to aid your own endeavors and, when
appropriate, to sell to those willing to pay a premium.
Trait—Contact: You have a contact who acts as your liaison to a network of other spies. You know how to communicate with your contact over great distances (including through the use of magic for quicker communication if you have access to the appropriate spells or items) and typically can exchange information you have gathered for information you seek from your contact.
Proficiency: Climber’s Kit
Lainadan Greenleaf aka Shadowblade was from the line of Greenleaf Clan. As he had noble blood, he learned magic when he was young. Not long after he started his magical training, his clan was wiped out by the Orcs and all his known family members perished. As a result, he hated all Orcs and he had a vendetta against Orcs. He was spared during the attack but he fought bravery with the elven long sword or katana left by his father. To survive, he sought refuge in a human village where he met Master Kenji, a ninjitsu master. Under Master Kenji, Shadowblade learnt the way of the Ninja. After 20 years of study, he is now ready to set on a journey to seek his revenge. He adopts the nick name shadowblade because of his ability to strike his opponents in the dark.